Matchmaking Systems
Crossplay sync architecture
Unify input timing, snapshot cadence, and reconciliation so mixed platforms feel fair without rewriting your netcode twice.
Overview
We document tick models, prediction windows, and desync recovery. The roadmap sequences changes so PC and console cohorts stay in the same queues where policy allows.
Duration: 5 weeks · Format: Remote · Investment: KRW 35,000,000
Included focus
- Tick and snapshot matrix per platform
- Reconciliation flow diagrams
- Rollback-friendly messaging patterns
- Testing matrix for mixed-device labs
Outcomes
- Architecture decision record set
- QA lab setup brief
- Risk list for peripheral differences
Point consultant
Jonas Meyer
Architect for latency-sensitive multiplayer stacks.
FAQ
We advise; engine changes remain with your engine team or vendor support.
Experience notes
Crossplay sync architecture doc finally aligned audio designers with netcode folks.